Donut Dunkers is an interactive 3D puzzle game about shooting a Donut Hole through every Donut within each level. The goal is to beat each level in the least amount of turns in order to receive a higher score. But beware, there are a variety of obstacles that you’ll need to use to your advantage.
This game was developed by a group of 8 students (including myself) as a class project over the course of 10 weeks. I worked as the Lead Programmer and Gameplay Programmer.
Key Highlights
Programming all gameplay-related aspects of the games
Assisted with organizing the Unity project and creating easy-to-use tools/prefabs for level designers to work with.
Implemented systems to automatically adjust the amount of tiles in each level
Implemented systems to automatically generate the boundaries for each level while also automatically updating the visuals based on the theme of the level
Credits Tom Giagtzoglou – Project Lead / Generalist Tristan Holub – Production Lead / UI Programmer Dan Guadalupe – Level Designer Daniel Borkow – Art Lead / 3D Artist Christian Sanchez – Game Artist / Logo Designer Divyansh Mishra – Technical Artist Ryan Pumo – Sound Design Samuel Arcaro – Lead Programmer / Gameplay Programmer