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Donut Dunkers is an interactive 3D puzzle game about shooting a Donut Hole through every Donut within each level. The goal is to beat each level in the least amount of turns in order to receive a higher score. But beware, there are a variety of obstacles that you’ll need to use to your advantage.

This game was developed by a group of 8 students (including myself) as a class project over the course of 10 weeks. I worked as the Lead Programmer and Gameplay Programmer.

Key Highlights

  • Programming all gameplay-related aspects of the games
  • Assisted with organizing the Unity project and creating easy-to-use tools/prefabs for level designers to work with.
  • Implemented systems to automatically adjust the amount of tiles in each level
  • Implemented systems to automatically generate the boundaries for each level while also automatically updating the visuals based on the theme of the level

Click here to play the game!

Credits
Tom GiagtzoglouProject Lead / Generalist
Tristan HolubProduction Lead / UI Programmer
Dan GuadalupeLevel Designer
Daniel BorkowArt Lead / 3D Artist
Christian SanchezGame Artist / Logo Designer
Divyansh MishraTechnical Artist
Ryan PumoSound Design
Samuel ArcaroLead Programmer / Gameplay Programmer