About the Project

Donut Dunkers is a interactive 3D puzzle game about shooting a donut hole through all of the donuts scattered about in each level. The goal is to beat each level with as few turns possible. But beware, there’s a variety of obstacles to throw you off your course!

This game was developed with a group of 8 students as part of our Junior Workshop class at Drexel University.

My Responsibilities

I contributed as the lead programmer for this project. My roles ranged from…

  • programming all gameplay-related aspects of the game
  • organizing and maintaining the file structure of the unity project
  • created in-engine tools allowing for levels to be automatically generated, providing a base for level designers to build off of
  • created a system to automatically update the visual elements of a level, allowing us to swap level layouts between worlds without having to recreate it (unused in the final build)